Herein
lies projects I have worked on, outside of my thesis project. Unless
otherwise specified, I did the entire project. Even when collaborating
with others I for the most part, shot and editted the video, and animated
the sequences.
Experimental Video Project: link
(collaboration with Adam Romano, 2005)
This piece was done as, well, an experiment. I filmed ten one-minute
clips, and Adam Romano composed ten one-minute clips, and we divided
all the footage/sound into three second clips, and labelled them one
to one hundred. asked ten different people to choose ten numbers one
to two hundred, and record their order. Depending on the box the filled
in, located under the number they chose (there were three) depended
on the speed that the clip would play. As well, if the participant chose
a number after one hundred, the clip would then play in reverse (ex
101 would be clip 1, played backwards). Each participant's survey turned
into a stand alone video that fit into the series. (Please give
it time to load after clicking an image, each video is 10-12mb.)
Redesigning
Union Station: link [link,
without the movie].
(Collaboration with Jennifer Dungan, Oz Jenab, Rob King,
Adrian Milankov, Fatima Jawhari, Tori Foster, Emily Hodgins, Ryan Paterson
and Corrine Anestopoulos, 2004).
My main
part in this was creating a dynamic interface in which the information
was to be placed. I designed the rollover interface of the background
to go with the schematics of the overall project, as well, I created
the character that would walk across and wipe the old information away
and bring in the new.
(There is so little explanation here because the file itself contains
so much information. Please give it ample time to load, it is 70mb).
Seven
Rays of Light: link
(collaboration with Jennifer Dungan and Leah Herrera, 2004)
Balance and harmony is something human beings strive for, and ultimately
control. People tend to blame actions or events beyond their control
for their chaotic lifestyle whilst in reality they have the power to
attain their goal of peaceful relaxation. While most things cannot be
seen or prevented, it is in the user's power to choose whether it gets
to them or not. The outline is a metaphor for where we want to be, calm,
stable, contained. The figure inside, moving from one position to the
next - never-ending, represents our eternal metaphysical struggle to
obtain the sense of tranquility and control the outline is displaying.
At first there are seven rays of light, or stars, to represent the seven
chakra, floating aimlessly outside of the outline.
"The body has spinning energy centers that look like spinning wheels
and are called, Chakras. As with all things in our reality, they are
linked to sound, light and color. To heal, is to bring the chakras into
alignment and balance." -- source: http://www.crystalinks.com/chakras.html
The video of the figure inside the outline is abstracted and indistinguishable
to begin with until the chakras are placed upon the outline's body.
Each chakra snaps into its respective place, and with the aligning of
each chakra the video becomes more and more clearer, until the figure
is clearly visible. The chakras can also be removed from the outline's
body, once again abstracting the figure. This process metaphorically
speaks regarding the belief that we have the power to control how much
balance or chaos affects us. It also speaks of humans, and everything
involving them, are the sole creators, or subtracters of chaos.
The most visible video of the figure still remains faceless because
we wished anyone to be able to envision themselves in its place. It
also speaks of the idea that no matter how hard we try we cannot fully
gain balance or tranquility.
Telematic
Prayer Box: link
(collaboration with Bella Jung, 2003)
The aim of this project was to create an interactive, dysfunctional
translator (in the traditional sense) installation that uses
each country’s specific language system to spiritually communicate with
one another. The proposed idea was to set up these rooms in major cities
all over the world, but in the mean time, our pilot project would demonstrate
Toronto, Canada and Seoul, Korea.
We intended to create aseven-foot room with 3” x 4” LCD touch screens
wall to wall, top to bottom with speakers embedded in the ceiling. There
would be a computer directly outside, hidden behind the room with wiring
links to a transmitter and receptor attached outside the gallery to
receive and transmit the code of what sounds to trigger in the room.
Each major country with a participating gallery will have a room, and
the LCD screens will display video and sound of the top 2352 (+/-) commonly
used words in their language. We hope to house these in galleries with
flexible hours to allow all walks of people to have the chance to communicate
without time zones being an issue.
It reminds us of Roy Ascott’s quote “We cannot go on much longer having
to define our terms everytime we engage in conversation about art” (Telematic
Embrace, 274). He is correct, but why not push it further, beyond art,
and deconstruct the functionality of language leaving only spirit? The
past attempts have dwelt too much on unification and assimilation into
one language.
Meanings are often lost in translations. Words are mistranslated or
misused, therefore, losing the spirit behind it, the idea; the most
important part of communication. We are meaning to reinstate the spirit,
the idea, by a visceral interactivity that encourages the use of fragmented
ideas, uninhibited by sentence structure or pressure to make logical
sense.
The word “prayer” is used here in spiritual terms and not as a religious
metaphor. Like a prayer in any/most religions, it is like sending out
a message without direct knowledge of who it is going to or any guarantee
of a reply. A participant may hear others’ prayers or hear a response
to his own, however, replies are not literal since there is little opportunity
for sentence structure, but since when did prayers ever get a verbal,
logical response? Through this installation we will merge all the senses
through a biological network and will awaken another sense, a sense
of spiritual self.
We planned to use an array of technologies available, some of which
are, but not limited to, LCD touch screens, databases, computers, wireless
internet connections, transmitters, receptors, and speakers.
The Painters of Cats...: link
(2002)
This was done, in second year, in my first design class that used computers
(1st year was strictly non-virtual design). A poem called "Art
Show" by Caroline D. Henry is used in combination with video shot
of my cat, Brooklyn and Chopin's "Nocturne."
Welcome
to Torture that Famous Elf: link
(2001)
This was done, frame by frame animation. Back in first year, for the
core class, before we were taught motion and shape tweens! It's a simple
game based on Legolas from Lord of the Rings. Overall it's not amazing
quality (especially the audio needs desperate help), but it's a demonstration
of where I was, when I first entered the program.
Matchmaker,
Matchmaker, Make me a Match: link
(2001)
This was done, back in first year, for the core class. A game based
on the challenge of creating a populating object, a numeric randomizer
and a drop zone. The number from the cricket changes each time and displays
a message of whether it was too high or too low. It also keeps track
of the last number dropped on the drop zone. Inspiration for the game
came from Disney's Mulan. Overall it's not amazing quality (I realize
now how annoying the audio is), but it's a demonstration of where I
was, when I first entered the program.
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